About This Game Upheaval and chaos approaches the ancient Empire of the Raven.In the world of Eclisse, the ruling Empire of Estellion is besieged by a scourge of embittered zealots from the swamp nation of Kaysan, erased from history by the Empire’s hubris. As the Empire struggles against nigh-endless invaders and ruthless political machinations, its heroes must fight to restore the banners of the raven… Or fall to the Scourge of Estellion.Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeess. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them. Character traits, active abilities and tons of unit statistics come into play in Ravenmark, and have to be assessed and used in the best possible way. All of these are beautifully accessible in the Ravenmark Codex, where you will be able to learn about the different characters and unit types, as well as the deep and rich lore on which the game is based. In Ravenmark, you are free to choose your own formations. Making proper use of the unique systems for command will be of vital importance to achieve victory! Will you align your pike formations into a single battle line for easier command and better frontage? Or will you keep your formations small and flexible? This is just one of the many choices you will face while fighting your way through your many battles!FeaturesRich story-driven campaign: Take command of Calius Septim and a dozen other commanders as you fight your way through the beautiful world of RavenmarkInnovative “WeGo” game system: Anticipate all moves of your enemy in order to counter them effectively. Limited command: Decide which troops to order around when you have more of them in your force than your leader can deal with.Standing Orders: Harness A.I. assisted commands that persist across multiple turns and reduce the complexity of micro-managing large armies.Flexible Formations: Group up to three units of a kind into a single Formation, which provides special abilities and buffs to overcome foes with.Explore the Codex: Delve into the richly storied cultures and history of the various nations, characters and locales encountered throughout Ravenmark. b4d347fde0 Title: Ravenmark: Scourge of EstellionGenre: RPG, StrategyDeveloper:Witching Hour StudiosPublisher:Slitherine Ltd.Release Date: 10 Sep, 2015 Ravenmark: Scourge Of Estellion Activation Key ravenmark scourge of estellion trainer. ravenmark scourge of estellion скачать. ravenmark scourge of estellion pc. ravenmark scourge of estellion apk. ravenmark scourge of estellion download. ravenmark scourge of estellion gameplay. ravenmark scourge of estellion skidrow. ravenmark scourge of estellion android. ravenmark scourge of estellion. ravenmark scourge of estellion review. ravenmark scourge of estellion mod apk. ravenmark scourge of estellion steam Surprisingly fun and not even that bad of a story. Just don't expect anything groundbreaking or intense tactical play.. I couldn't get into the game. There were too many characters, locations, and events introduced to the player too fast for the player to understand what was happening in the story. I thought the formation mechnics were hard to manage. Units take turns in a numbered sequence but the UI does not do a good job of presenting this.. If you want strategy and tactics with formations of medieval battlefield - pick Total War.This game has close to nothing in comparison. Every battle is a pre-made scenario in which your troops positions at the start is a complete and total fustercluck.If you still want to give it a try for some inconceivable reason, keep in mind these things:- Formations of 2 units suck- You have command limit. enemy does not- If you told troops to pursue, they will pursue that exact unit, not a formation\\group of units; if the unit you told to pursue is (usually via sudden critical strike) dead, your troops will just stand and do nothing like complete \u2665\u2665\u2665\u2665\u2665\u2665\u2665. Because battlefield is obviously a place where you just stand and do nothing.- There is no strategic layer. You just fight one battle after another.- Every battle is stacked against you. Every. Fraggin. One. (remember what I said about positioning?), and since there is no strategic layer whatsoever, there is no way to fight a battle in even somewhat favorable conditions.. Im not actually sure how I felt about this game. On the one hand, it presented a really well polished nice looking unit by unit combat system and a lot of thought has gone into the command structure and how it all works but I'm not convinced this new way over micromanaging units is really needed. I pretty much exclusively play Turn Based Strats and this one is certainly inovative but again, I'm not sure if it really works. One very off putting part of the game is the JRPG style story elements inbetween each mission. I presonally hate these story arcs unless its imperitive to the game play. Take Banner Saga for example, a game that NEEDS the story arc as choices between characters really matter later on. And on the flip side you have something like Age of Wonders which doesnt clog you with story because it wants you to just get on with the game. Generally speaking, This game isnt for me as its a little off the track of how I like my turn based strategies but if you are the sort of person that wants a spin off of TBS as well as you like fleshed out story, its probably for you. I'll tick this as recommended, though heed my warning. This is a long way from a game for everyone.. First things first : it's a tactical game, it has no strategic layer whatsoever. You are facing predetermined set of tactical tasks to solve, with abundance of story and lore in and between.Pluses : + Polished. Works as it should, no crashes, glitches or errors at all.+ Variety of scenarios. There are lots of different battle situations, including sieges, ambushes, survival, chases, 2-vs-1, terrain hazards, you name it. + Difficulty. Technically two difficulty levels present, Easy and Normal, but to get more achievements you can complete additional mission tasks, a-la Hard difficulty. It's very finely tuned and absolutely doable, but require certain planning and "save\/load" trick in tight spots. + Writing. Lore itself is young adults dark-ish fantasy mashup, with steampunk and the dwarves and of course mad zealots. But it's exceptionally well written, with great attention to dialogues and the lore. Ravenmark is a joy to read!+ Sheer amount of content. 59 missions total, that's a whole lot of gameplay.Minuses :- Production value. Yep it's a mobile game port, but still, oh how many times during the game I wished for some animation, voiceovers, etc.- War isn't over. Not exactly a cliffhanger, but finale leaves you craving for the sequel, and there's none at the moment. :(If you like to solve tactical puzzles Ravenmark definitely worth a try. Rich fantasy storyline included.. Overall 6\/10Ravenmark is a turn-based tactical game in a fantasy setting.The player commands a small number of units battle after battle as a story unfolds in the background.Ravenmark is NOT an RPG, there are no role-playing elements whatsoever.Ravemmark is NOT a strategy game, as the player does not manage the army and does not make any decision out of the battlefield.Ravenmark is NOT an interactive story, as the player can only read the story, but cannot interact with at all.PROS:+ The combat system has some nice elements to it (formations, facing, abilities, terrain)+ There\u2019s a good variety of units and maps, and it doesn\u2019t get repetitive too soon.+ It\u2019s very easy to understand how it works, yet some battles present interesting tactical challenges.CONS- The player\u2019s actions have no impact at all once a battle is won, all you get for a win is access to another battle, with a predetermined setup.- For a IOS port any price tag above 5$ is too much.- The story you get to read is uninteresting at best.- Little to none replayability.Overall:Tiny turn-based tactical game that should be taken for what it is: do you want to spend 15 minutes moving pieces on a chessboard-like map? This game does that. Anything else, look elsewhere.. Ravenmark is one of these solid games which get more disapproval than they deserve. Considering the price tag of 14,99\u20ac it certainly delivers a fair amount of fun and some hours of highly interesting battle scenarios to a fair price.The story is solid and you get the feeling the Devs put their heart into it. It certainly has a fair amount of stereotypical characters which use their own repertoire of catchphrases and lingual oddities, which certainly isn't everyones taste and seems to bug some people the wrong way. But overall the story has depth and some interesting developments, believable character interaction as well as some serious meaning to ponder about. I for one certainly enjoyed experiencing the campaigns and consider the storytelling to be the strongest part of the game experience.The beautifuly hand-drawn battle environments and intermission scenes sure do their thing to put up atmosphere.Then there is the gameplay:Well, it is NOT Total War. It also did not copy the state-of-the-art other turn-based strategy deploys, like, for example, Zone of Control. It has it's own set of rules, and gets pretty harshly judged on them in some other reviews. However: I believe it works very well with its own rules. Having the limit, for commands you can give, surely seems unfair, considering the same restriction does not apply for the enemies. However: It adds another layer of depth. A question of priority. You have to think carefuly which elements to deploy and which to save. The AI does not have the restriction for commands, but it has the inherent problem that it is a simple AI and is therefore somewhat predictable. Some elements just wont need commands, as they fight themselves when engaged or by ranged combat. The combat system also awards planning ahead with the four avaiable standing orders like "advance" (move forward automaticaly each turn) or "pursue" (hunt down an enemy unit and ignore everything else). It also defines the interesting decision when to put units together into formation to move them with less commands and when to split them up for single action. From my experience there won't be a lot of idle units if you play smart, and apart from the early phases of the game you won't need more than those 6 commands per turn (likely even less).Then there is the utter lack of progression: No, you do not level your units, you do not gain stuff, you do not build stuff. You sit by, get a story told, get units and characters set for the next scenario and fight out puzzle-like battles to take part in their adventure.It is a story-driven linear experience. So what? Last I checked not EVERY game needs to be a sandbox game or needs to stuff your face with goodies to be legitimate. (Not that I don't enjoy sandbox games or getting stuffed with goodies... >..> ) The scenarios are diverse enough to keep the whole thing interesting. At least if you didn't search for a sandbox-game.Bottomline:Solid experience with a good price<->game ratio. If you do not expect more than a good linear story of some individuals which get caught up in war, kings, queens, nations and duty, with interesting battles in between, this is just your thing, and I'd definitly recommend it.
Ravenmark: Scourge Of Estellion Activation Key
Updated: Mar 25, 2020
Comments